Help for making/finding/writing oneshots
Posted: July 12th, 2023, 9:07 am
Basically, I have a lot of ttrpgs I want to play. I have friends whose only way for them to play is if theyre guided by a Gamemaster, which would have to be me.
I understand that, and I accept that! I was the one who found the rpg, hence the responsability falls on me to guide my players through at least their first few games.
I'd be fine, if I wasn't a big round zero at improvisation and keeping to a narrative line. Things you NEED to be a gamemaster. Not to mention coming up with a story that allows the players to get a feel for the engine, interesting enough to keep 'em hooked and not too challenging.
When it comes to THE ttrpg, THE dnd, it is easy enough to find premade oneshots you can macgyver together into a sort of campaign. But when it comes to smaller, indie ones like - to mention a few ive been meaning to try out - Interstitial, Wanderhome, Land of Eem or Icon, the choice of free (can't really spend money on these things...) premade oneshots is nearly zilch.
Asking for suggestions for plot points or stories they would like? Nope. It's like asking what they'd like for dinner. "Oh I dunno, anything you want, anything's fine!" Geez, you people!
I've decided then, my best choice is plagiarism. Or put in a better way, take dnd oneshots, perhaps choose-your-own-adventure stories, and adapt them into my engines of choice. But I'm very unsure of how to go about it, so I'd like to ask for tips!
How do I keep my players hooked? Perhaps enough for someone else to take the gamemaster mantle? I'll even ask for oneshot suggestions!
(I'd tell you what type of stories they like, but seriously, all they answer is ANYTHING!! Gosh, these guys...)
I understand that, and I accept that! I was the one who found the rpg, hence the responsability falls on me to guide my players through at least their first few games.
I'd be fine, if I wasn't a big round zero at improvisation and keeping to a narrative line. Things you NEED to be a gamemaster. Not to mention coming up with a story that allows the players to get a feel for the engine, interesting enough to keep 'em hooked and not too challenging.
When it comes to THE ttrpg, THE dnd, it is easy enough to find premade oneshots you can macgyver together into a sort of campaign. But when it comes to smaller, indie ones like - to mention a few ive been meaning to try out - Interstitial, Wanderhome, Land of Eem or Icon, the choice of free (can't really spend money on these things...) premade oneshots is nearly zilch.
Asking for suggestions for plot points or stories they would like? Nope. It's like asking what they'd like for dinner. "Oh I dunno, anything you want, anything's fine!" Geez, you people!
I've decided then, my best choice is plagiarism. Or put in a better way, take dnd oneshots, perhaps choose-your-own-adventure stories, and adapt them into my engines of choice. But I'm very unsure of how to go about it, so I'd like to ask for tips!
How do I keep my players hooked? Perhaps enough for someone else to take the gamemaster mantle? I'll even ask for oneshot suggestions!
(I'd tell you what type of stories they like, but seriously, all they answer is ANYTHING!! Gosh, these guys...)