Welcome to Dragon Forum

A Generic hang-out Forum for Dragons and their friends

Login Register

Tally's Silly Little Kobold Game (WIP, suggestions welcome!!!)

Any visual works that you’ve made can be put here
Post Reply
User avatar
Tally-Kobold
Posts: 32
Joined: July 4th, 2023, 7:42 pm
Location: Extraplanar Archive
Pronouns:
Contact:

Tally's Silly Little Kobold Game (WIP, suggestions welcome!!!)

Post by Tally-Kobold »

So, I've taken a few game design classes in my first years of college, and I've decided to try and start making a game!!!

@FlareonFloof on Tumblr suggested to start out with a box pushing puzzle game, and while I will be starting there, I'm still wide open for suggestions if anyone has anything they'd like to see!!! I currently am but a team of one kobold, so I probably will be trying to keep it relatively small, but I am still eager to hear your thoughts and wishes you'd like to see in a little kobold puzzle game! Your suggestions can be anything at all, and I'll be sure to credit you too!!! I value your part in making this into what it could be!!! 💖🙏🥹💖
Attachments
kobold push game.png
kobold push game.png (38.93 KiB) Viewed 6158 times
[Low leveled kobold archivist]
(Any/All pronouns, but She/Her makes me smile =3)
Let me know if I can be of assistance, I'm always eager to help!!! ✨🙏😋✨

User avatar
Neververy4
Site Admin
Posts: 577
Joined: June 21st, 2023, 6:57 am
Location: TN, USA
Pronouns: He/It/Dragon
Contact:

Post by Neververy4 »

Oh cool! :suprise: Liking the style you got so far :)
What game engine are you using?
Never S. Jhonsen :demi: :pansex:
Visit my site! { MAIN | FURRY | ART | CODE | PROJECTS }

{ He/Him/Dragon (No they/them) }

User avatar
Tally-Kobold
Posts: 32
Joined: July 4th, 2023, 7:42 pm
Location: Extraplanar Archive
Pronouns:
Contact:

Post by Tally-Kobold »

Neververy4 wrote: July 5th, 2023, 7:06 pm Oh cool! :suprise: Liking the style you got so far :)
What game engine are you using?
I'm looking at using GameMaker! It's free and seems simple enough to figure out, I don't want to touch Unreal again if I don't have to >w<;
[Low leveled kobold archivist]
(Any/All pronouns, but She/Her makes me smile =3)
Let me know if I can be of assistance, I'm always eager to help!!! ✨🙏😋✨

User avatar
Neververy4
Site Admin
Posts: 577
Joined: June 21st, 2023, 6:57 am
Location: TN, USA
Pronouns: He/It/Dragon
Contact:

Post by Neververy4 »

Oh sick! It’s been awhile, but I’ve worked with it! I remember enjoying it :)

I wanted to make an RPG myself, and used Game Maker Studio 2 for it, but it never took off :pensive: I got a good chunk of art/backend code, but you can’t make an RPG without a story.. TUMBLR TUMBLR
Never S. Jhonsen :demi: :pansex:
Visit my site! { MAIN | FURRY | ART | CODE | PROJECTS }

{ He/Him/Dragon (No they/them) }

User avatar
IgneousCroc
Posts: 150
Joined: July 5th, 2023, 8:15 am
Location: den under the roots of an ancient tree
Pronouns: surprise me!
Contact:

Post by IgneousCroc »

I'm liking the style!! It is very cute and charming, especially the player character!

I see what I believe may be some hazard/danger blocks, like the dynamite perhaps? What would their effect be during gameplay?
(I ask for the dynamite but also any other Danger Elements you may be considering :grin: )
Image
:aro: this dragon :dr_green: runs on ginger ale :ace:
Image

User avatar
Tally-Kobold
Posts: 32
Joined: July 4th, 2023, 7:42 pm
Location: Extraplanar Archive
Pronouns:
Contact:

Post by Tally-Kobold »

IgneousCroc wrote: July 6th, 2023, 3:31 am I'm liking the style!! It is very cute and charming, especially the player character!

I see what I believe may be some hazard/danger blocks, like the dynamite perhaps? What would their effect be during gameplay?
(I ask for the dynamite but also any other Danger Elements you may be considering :grin: )
So the Boom Barrel is going to be a puzzle element more than a hazard! Being a weak little kobold, you can only push a certain number of times before you get tired and have to restart, but if you push the boom barrel next to the box and light it, it LAUNCHES the box in a straight line until it hits something!!! The player will have to decide between using their pushes to push the boom barrel or the box, with the boom barrel being needed sometimes to push the box long distances!!!
[Low leveled kobold archivist]
(Any/All pronouns, but She/Her makes me smile =3)
Let me know if I can be of assistance, I'm always eager to help!!! ✨🙏😋✨

User avatar
Tally-Kobold
Posts: 32
Joined: July 4th, 2023, 7:42 pm
Location: Extraplanar Archive
Pronouns:
Contact:

Post by Tally-Kobold »

Neververy4 wrote: July 5th, 2023, 9:21 pm Oh sick! It’s been awhile, but I’ve worked with it! I remember enjoying it :)

I wanted to make an RPG myself, and used Game Maker Studio 2 for it, but it never took off :pensive: I got a good chunk of art/backend code, but you can’t make an RPG without a story.. TUMBLR TUMBLR
Oh that's awesome!!! =D
Honestly if anyone ever is looking for story ideas, I *really* love making stories with people, I would be honored to help generate ideas!!! ✨👉👈✨
[Low leveled kobold archivist]
(Any/All pronouns, but She/Her makes me smile =3)
Let me know if I can be of assistance, I'm always eager to help!!! ✨🙏😋✨

User avatar
IgneousCroc
Posts: 150
Joined: July 5th, 2023, 8:15 am
Location: den under the roots of an ancient tree
Pronouns: surprise me!
Contact:

Post by IgneousCroc »

Tally-Kobold wrote: July 6th, 2023, 8:56 am
So the Boom Barrel is going to be a puzzle element more than a hazard! Being a weak little kobold, you can only push a certain number of times before you get tired and have to restart, but if you push the boom barrel next to the box and light it, it LAUNCHES the box in a straight line until it hits something!!! The player will have to decide between using their pushes to push the boom barrel or the box, with the boom barrel being needed sometimes to push the box long distances!!!
OOOHHH I see!! That's really interesting, I can already imagine some ways it may get used in puzzles.
Are there more puzzle elements you were thinking of?
Image
:aro: this dragon :dr_green: runs on ginger ale :ace:
Image

User avatar
Tally-Kobold
Posts: 32
Joined: July 4th, 2023, 7:42 pm
Location: Extraplanar Archive
Pronouns:
Contact:

Post by Tally-Kobold »

IgneousCroc wrote: July 7th, 2023, 1:15 am
OOOHHH I see!! That's really interesting, I can already imagine some ways it may get used in puzzles.
Are there more puzzle elements you were thinking of?
I was thinking of having food items too that would give the player more pushes! For longer levels, you'd have to figure out how to most efficiently move the box to the end, but /also/ reveal one of the food items so you can have enough pushes to do so!

There's also going to be a little mini-game where when you pick up the yummy gem/rock, you use WASD to move the hand holding it, and press the spacebar to take a big bite out of it (proof of concept below!) ✨😋✨
Attachments
yummy gem.png
yummy gem.png (16.01 KiB) Viewed 6127 times
gem bit.png
gem bit.png (14.65 KiB) Viewed 6127 times
[Low leveled kobold archivist]
(Any/All pronouns, but She/Her makes me smile =3)
Let me know if I can be of assistance, I'm always eager to help!!! ✨🙏😋✨

User avatar
IgneousCroc
Posts: 150
Joined: July 5th, 2023, 8:15 am
Location: den under the roots of an ancient tree
Pronouns: surprise me!
Contact:

Post by IgneousCroc »

Tally-Kobold wrote: July 7th, 2023, 8:00 am
I was thinking of having food items too that would give the player more pushes! For longer levels, you'd have to figure out how to most efficiently move the box to the end, but /also/ reveal one of the food items so you can have enough pushes to do so!

There's also going to be a little mini-game where when you pick up the yummy gem/rock, you use WASD to move the hand holding it, and press the spacebar to take a big bite out of it (proof of concept below!) ✨😋✨
HOUUUU huhuhu okay the image made me giggle, I can totally hear the cronch accompanying it xD

any more minigames in mind? This one already sounds so silly i love it x)
Image
:aro: this dragon :dr_green: runs on ginger ale :ace:
Image

Post Reply